furrycat's Milkshape weapon modding tutorial


Just like in 3D Studio MAX you can assign materials to faces to set special behaviour of those faces.

FLASHLIGHT and MUZZLE polygons will not be drawn by the game engine. You should not pick a polygon at random from the end of your flashlight or muzzle as doing so will create a hole in the mesh. Instead, create a single face and position it slightly in front of the weapon.

The picture below shows the MP5-N's MAG polygons.


Note that you do not have to name your material groups but you must name the materials themselves.

In the next section I will show you how to create joints for your weapon.

Jump to a section

| intro | part 1: Basic weapon concepts | part 2: Weapon orientation | part 3: Materials | part 4: Bones | part 5: Importing the model with gsmhacking |